lambert5_v
==========
  Textures:
    - YoshiEggBaseaA

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 10, 5, -5, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (10, 5, -5)
         A = ((tex #1 A) * (vertex A))



lambert5_v_x
============
  Textures:
    - YoshiEggBaseaA

  Ambient Colors:
    - 128, 128, 128, 128

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 10, 5, -5, 255

  Steps:
    1: RGB = ((tex #1 RGB) * (vertex RGB)), then add (10, 5, -5)
         A = ((tex #1 A) * (vertex A))

